Blizzard / Engine + content technology
Graphics + Content Pipeline + Performance
- Contribution
- Russell Jahn
Software engineering - Context
- Hearthstone + an unannounced game at Blizzard
Unannounced title
Lead Engineer for graphics + content pipeline tools + performance
- Performance tools
- Automated art performance benchmarking and client performance monitoring.
- Graphics + rendering
- 3D graphics techniques and rendering.
- Art + audio pipelines
- Content pipeline tools for art and audio.
Hearthstone
- Engine + multi-platform expert
- Core systems, memory and download performance, native mobile development, low-level engine debugging, and SDK integrations.
- Content pipeline + artist tools
- Asset pipeline maintenance and improvements, client build tooling, and tools for FX artists.
- Team support
- Engineering guidance and cross-team support to resolve blocking technical issues.

- Shipped 9 major game expansions for the most popular digital collectible card game (from 03/2021 - 08/2023).
- Responsible for core systems, memory & download performance, native mobile development, client build tooling, FX artist tools, and SDK integrations.
- Maintained + improved asset pipeline to pack + ship all the game’s content worldwide for a long-running live service game.
- Debugged + provided solutions for low-level game engine issues.
- Supported engineers across other teams to provide guidance + resolve blocking issues.





For project inquiries + collaborations.
Contact me